Metroidvania - graduation project - prototype
Heart of Ash
A dark, Aztec-inspired Metroidvania where I was team lead and worked on concept design, systems design and the AI-assisted Unity implementation in C#. (Demo, unfinished)
Open game →Anthony John Haleck - Game Design - Worldbuilding - Narrative - Systems & AI
This portfolio reflects my experience in project management, game design, worldbuilding, writing and AI-assisted systems development. In my free time, I also work on web/frontend projects as well as market and trading systems.
I am currently looking for a permanent role in a small team, either remote or in Wismar. I am also open to relocating for the right role.
Each project is meant to show a different side of my work.
Metroidvania - graduation project - prototype
A dark, Aztec-inspired Metroidvania where I was team lead and worked on concept design, systems design and the AI-assisted Unity implementation in C#. (Demo, unfinished)
Open game →
Counter-Strike 2 map
An open 2v2 map I built out of curiosity to learn the Hammer Editor. I also liked the challenge of creating a map with multiple vertical layers while keeping it compact and easy to read.
Open map →
Client project in the 3rd semester
Interactive audio memory game
The goal was to develop a single- and multiplayer game for children aged 6–12 that fit the client’s IP, “Siggi und der Zauberwald” (EarReality GmbH).
Open project →Interactive story
My own humorous fantasy story IP, originally written as a linear story before my internship. During the internship, I adapted it into an interactive audio format with branching choices, state variables and alternate scenes.
Open story →Autonomous agent system
A public read-only view of the trading agent. Three markets with four lane groups are visible. The active system currently contains 52 lanes and 3 strategy families. The view is read-only and updates automatically. The system is currently stable, focused on edge discovery and can react to market movements in real time.
Open Ay Trade →Areas of work
Develop, test, improve and implement concepts, levels and mechanics.
Create coherent worlds, stories, characters and scenes.
Structured requirements, system architecture, testing, validation and AI-assisted development.
About
I am currently finishing my Bachelor of Arts in Game Design & Development and have learned a broad range of fundamentals along the way.
I work best independently or in small teams. I still have things to learn when it comes to working with people, and that is something I want to keep improving. I like direct, honest and respectful communication.
More about me →Contact
If you are interested or have something else in mind, feel free to get in touch. My CV is available on request or as part of an application.